performance - How can I get better response times with soundManager2? -


using soundmanager2, made simple anchor onclick="mysound.play()", there big gap (almost half second) before sound heard! is, though pre-loaded sound. how can better response-time?

here source code:

<!doctype html public "-//w3c//dtd xhtml 1.0 strict//en" "http://www.w3.org/tr/xhtml1/dtd/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en" >     <head>         <meta http-equiv="content-type" content="text/html; charset=utf-8" />         <meta name="author" content="shawn inder" />         <title>jeureno</title>         <style type="text/css">         <!--            -->         </style>          <!-- include sm2 library -->         <script type="text/javascript" src="soundmanager/script/soundmanager2.js"></script>          <!-- configure use -->         <script type="text/javascript">              soundmanager.url = 'soundmanager/swf/'; // directory sm2 .swfs live              // note soundmanager determine , append appropriate .swf file url,             // eg. /path/to/sm2-flash-movies/soundmanager2.swf automatically.              // beta-ish html5 audio support (force-enabled ipad), flash-free sound safari + chrome. enable if want try it!             // soundmanager.usehtml5audio = true;              // skip flash block handling now. see flashblock demo when want start getting fancy.             soundmanager.useflashblock = false;              // disable debug mode after development/testing..             // soundmanager.debugmode = false;              // option 1: simple onload() + createsound() method              /*soundmanager.onload = function() {               // sm2 has loaded - can create , play sounds!               soundmanager.createsound('helloworld','sounds/crash.mp3');               soundmanager.play('helloworld');             };*/              // option 2 (better): more flexible onload() + createsound() method              /*soundmanager.onload = function() {                var mysound = soundmanager.createsound({                 id: 'asound',                 url: 'sounds/kick.mp3'                 // onload: [ event handler function object ],                 // other options here..               });                mysound.play();              }*/              // option 3 (best): onready() + createsound() / ontimeout() methods success/failure:              /*soundmanager.onready(function() {                // sm2 has loaded - can create , play sounds!               var mysound = soundmanager.createsound({                 id: 'asound',                 url: 'sounds/snare.mp3'                 // onload: [ event handler function object ],                 // other options here..               });               mysound.play();              });*/              soundmanager.usehighperformance = true;              soundmanager.ontimeout(function() {                // (optional) hrmm, sm2 not start. show error, etc.?               alert("wtf");              });         </script>          <script type="text/javascript">             /*var snare = soundmanager.createsound({                 id: 'snare',                 url: 'sounds/snare.mp3'             });             var kick = soundmanager.createsound({                 id: 'kick',                 url: 'sounds/kick.mp3'             });             var crash = soundmanager.createsound({                 id: 'crash',                 url: 'sounds/crash.mp3'             });             var highhat = soundmanager.createsound({                 id: 'highhat',                 url: 'sounds/highhat.mp3'             });*/             soundmanager.onready(function() {                // sm2 has loaded - can create , play sounds!               mysound = soundmanager.createsound({                 id: 'asound',                 url: 'sounds/snare.mp3'                 // onload: [ event handler function object ],                 // other options here..               });               mysound.load();               // mysound.play();              });          </script>     </head>     <body>          <a href="#" onclick="void(mysound.play());">click</a>      </body> </html> 

i don't see song gets preloaded. want set autoload true in default or createsound section (the defaults should inherited createsound).

in default section soundmanager.autoload = true;

or in createsound method autoload:true, id: 'asound', url: 'sounds/kick.mp3'


Comments

Popular posts from this blog

c# - How to set Z index when using WPF DrawingContext? -

razor - Is this a bug in WebMatrix PageData? -

visual c++ - Using relative values in array sorting ( asm ) -