iphone - Mock Animation running out of memory -


i trying simulated animation based on series of 54 images. getting - "program received signal: “0”." message - running out of memory.

i trying best take care of them seem failing. running through 54 in 4-5 seconds, , should repeat (almost flip book). animation not can done using core animation due shiny 3d material in image.

or, there better way of going this?

here code:

-(void)addimage:(nsstring*)imagename{     if (self.images == nil){         self.images = [[[nsmutablearray alloc] init] autorelease];     }     [self.images addobject:[uiimage imagenamed:imagename]]; }  // returns uiimageview contains next image display - (uiimageview *)nextimageview {     // image @ next index     uiimage *image = [images objectatindex:pictureindex];     ++pictureindex; // increment index      if(pictureindex > images.count -1){         pictureindex = 0;     }       // create image view image     uiimageview *imageview = [[uiimageview alloc] initwithimage:image];      // resize image fill screen without distorting     imageview.frame = rotator.frame;      imageview.autoresizessubviews = no;     [imageview setcontentmode:uiviewcontentmodecenter];       // makes image move proportionally in direction if     // bounds of superview change when iphone rotated.     imageview.autoresizingmask = (uiviewautoresizingflexibleleftmargin |                                   uiviewautoresizingflexiblerightmargin |                                                             uiviewautoresizingflexibletopmargin |                                                               uiviewautoresizingflexiblebottommargin);      return imageview; }  - (void)timerfired:(nstimer *)_timer{     uiimageview *nextimageview = [self nextimageview];     if(nextimageview){         [self.view addsubview:nextimageview];         nextimageview.alpha = 0.0;          //nslog(@"timerfired - image no: %i", pictureindex);          // begin animation block         [uiview beginanimations:nil context:nextimageview];         [uiview setanimationduration:animationduration]; // set animation length         [uiview setanimationdelegate:self]; // set animation delegate          // call given method when animation ends         [uiview setanimationdidstopselector:@selector(transitionfinished:finished:context:)];          // make next image appear chosen effect         [nextimageview setalpha:1.0]; // fade in next image         [currentimageview setalpha:0.0]; // fade out old image          [uiview commitanimations];     } else {         [timer invalidate];         timer = nil;     }  }  // called when image transition animation finishes - (void)transitionfinished:(nsstring *)animationid finished:(bool)finished context:(void *)context {     [currentimageview removefromsuperview]; // remove old image     [currentimageview release]; // release memory old image     currentimageview = context; // assign new image }  -(void)startrotator{     self.rotator.animationimages = self.images;     self.rotator.animationduration = animationduration;      pictureindex = 0; // reset index      currentimageview = [self nextimageview]; // load first image     [self.view addsubview:currentimageview]; // add image view      //[self.rotator startanimating];     nslog(@"start animating - image count: %i", self.images.count);      timer = [nstimer scheduledtimerwithtimeinterval:scheduledinterval                                               target:self                                            selector:@selector(timerfired:)                                             userinfo:nil                                              repeats:yes]; } 

you leaking imageview in nextimageview. returned instance should autoreleased.

are sure 54 images fit memeory?


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