android - texture mapping -
i'm trying apply texture sprite using opengl follows:
int[] textures=new int[1]; gl.glenableclientstate(gl10.gl_texture_2d); gl.glgentextures(1, textures, 0); gl.glbindtexture(gl10.gl_texture_2d, textures[0]); gl.gltexparameterf(gl10.gl_texture_2d, gl10.gl_texture_min_filter, gl10.gl_nearest); gl.gltexparameterf(gl10.gl_texture_2d, gl10.gl_texture_mag_filter, gl10.gl_linear); bitmap bitmap=null; try { bitmap= bitmapfactory.decodestream(contxt.getassets().open("gfx/garf.png")); } catch (ioexception e) { // todo auto-generated catch block e.printstacktrace(); } glutils.teximage2d(gl10.gl_vertex_array, 0, bitmap, 0); bitmap.recycle();
.....
i'm using andengine framework in android , using onmanageddraw method of sprite this.
can in direction?
i think need teximage2d(gl10.gl_texture_2d, 0, bitmap, 0);
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