OpenGL ES1, imported blender texture not resizing in oolong/iphone -


just had simple question opengl es couldn't find answer to. trying display simple meshes made in blender using oolong3d's blenderparse example, when import textures blender stay same size. mean in blender can resize texture fit mesh, when import them in opengl size stays same , don't fit whole mesh. here link pics , code used apply textures: http://img17.imageshack.us/g/blenderview.png/. there missing code need accomplish this?

edit mesh in edit mode (to go edit mode, select mesh , press tab).


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