iphone - Cocos2d CCSpirte runAction problems -


i using cocos2d , have loop create bunch of sprites, , running action on every sprite in forloop, when run simulator cant see action ..some1 please me

           ccaction * action = [ccsequence actions:[ccfadein actionwithduration:2],nil];            for(nsinteger lp = 0;lp<49;lp++)      {         float  sizer = [[numberofelement objectatindex:lp]floatvalue];             ccsprite *_bar = [ccsprite spritewithfile:colorofbar rect:        (cgrectmake(10,20,5,sizer*30))];         _bar.position = ccp(5+9.5*lp,((sizer*30)/2)+25);          [self addchild:_bar z:1];          [_bar runaction:action];       } 

you need create action instance each node.

for(nsinteger lp = 0;lp<49;lp++) {     float  sizer = [[numberofelement objectatindex:lp]floatvalue];      ccsprite *_bar = [ccsprite spritewithfile:colorofbar rect:(cgrectmake(10,20,5,sizer*30))];     _bar.position = ccp(5+9.5*lp,((sizer*30)/2)+25);      [self addchild:_bar z:1];      ccaction * action = [ccsequence actions:[ccfadein actionwithduration:2],nil];     [_bar runaction:action]; } 

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